Rift Reporter Episode 65-Tempest Risen
This week we talk about all the exciting changes that came with patch 1.11 as well as our experiences in the Storm Legion Beta and the Extra Life Marathon! What we did in game this week
- Re-did soul trees for all four roles and played around with them some.
- Did not get to do much for the world event, that will be this weekend.
- Got my toon transferred to the Beta server, for Extra Life
- Spent 24 hours playing Rift on the Beta server
- Got a tour of SL with Elrar
- Good morning Baltimore! ESO event in the USA.
- Extra-Life was CRAZY!Spent some time continuing to get my crafting ready for Storm Legion. Almost there! Into the 200s.
- Exodus of the Storm Queen – Are we that bad, or is it that hard?
News from the Rift
Storm Legion Beta!
- Harbinger: Super d Duper fun!
- Seems a bit overpowered, but that may also be the new zone. I had no problems destroying mobs in comparison to Ember Isle. Really liked the Harbinger Chloro combo, but spend most of my time in the pre-set option with Harbinger and Pyro.
- It was super easy to switch Melee weapon buffs in Combat: One weapon gives you all damage bonus, one give you a little damage and a little healing bonuses, and one gives you all healing bonuses. So if you are using the damage sword and start getting into trouble switch to the healing one in mid fight.
- Loved the port to target, port behind mobs, and port 20 feet away skills. Although, we killed mobs so fast, I didn’t really need to port away at all.
- Favorite Skill: Tempest Winds! Channelled skill that slashes my sword back and forth on the enemy
- Tactition: KILL IT WITH FIRE!
- Super fun, and worked really well as a group healer while questing.
- Good damage, especially AOE
- Lots to manage, with Engines, cores, torrents, builders, finishers, etc.
- Spent most of the time on Brevane, the ‘exploration’ continent. Very beautiful, lots of green vegetation. Dusken is where the war is at, more ruins and obvious signs of battle and destruction.
- Tried the Exodus of the storm queen dungeon…. with all the new skills and new roles, we weren’t very successful, but it was way fun.
- Carnage quests…..STOP! DON’T KILL THAT MOB, WE DON’T WANT ANOTHER CARNAGE QUEST!
- Seriously, if we are going to get a new quest for every mob we kill, we need a bigger quest log!!!
- Best quest EVER- Enemy Territory- launch pad for place to place way high in the air!
- Also super fun to collect a herd of sheep to return them to their barn, on Dusken.
- Beginner Dimensions which you get with quests are pretty small, you can very easily see the zone barrier. Good practice for moving stuff around though…
- You can go to the Public list in the Dimension tab and view other peoples dimensions, do their jumping puzzles etc.
- You can click +1 on your dimension edit bar to ‘vote’ for a public one you like and it will rank them on the public list.
- CTR D to duplicate an item (provided you have another in your bag) so you don’t have to resized multiple items.
- ESC will undo the last thing you did
- Each dimension has a max number of items which can be placed, you can pay coin (in game) to upgrade it to allow for more.
- Multi-select: Shift Click to move or rotate multiple items all at once.
- There are 5 Guild Dimensions, first one opens at Guild rank 5 and progress as your rank progresses. 2 at rank 15 and 2 at rank 25
- You can only have one active dimension at a time, if you move to a different active dimension, all of the items you have placed in your current dimension will be moved to the new one in an item list.
New Cleric Soul Reveal
- Healing takes a twisted turn in our final expansion Soul reveal. Preview the new Cleric LIVE at www.twitch.tv/mmorpgcom on Friday, Oct. 26 at 2:30pm Pacific / 21:30 UTC.
Continent of Brevane – LIVE Reveals Oct. 30 & Nov. 2 http://www.riftgame.com/en/news/articles/10252012_brevane_live_stream.php
- Dungeons live stream: Tuesday, Oct. 30 at 2:30pm Pacific / 21:30 UTC
Preview the challenges and riches debuting with the Empyrean Core, Golem Foundry, and Storm Breaker Protocol 5-player instances. Get a first look at the prototype golems and overland combat, mad doctors and mutated princes waiting to push your skills to the brink.
- Zones live stream: Friday, Nov. 2 at 2:30pm Pacific / 21:30 UTC
Plunge into a guided tour of zones twisted by the minions of Crucia and overgrown by the Plane of Life. The struggle for dominion over this ancient realm will reveal the Architects’ colossal goal! Tempest Rising Patch 1.11 live! http://www.riftgame.com/en/game/updates/tempest-rising.php
Major class changes
An overhauled Ascended Soul System and worldwide Soul reset levels the playing field:
Tempest Rising World Event
As Crucia stirs, Legion forces descend on Meridian and Sanctum. Fight to secure the faction capitals and battle Iron Drakes leading armies through the failing Ward. Delve into Exodus of the Storm Queen* – the first expansion dungeon – to test your mettle against Crucia’s lieutenants and earn unprecedented gear touched with the power of the Storm! *Early access to Exodus of the Storm Queen is available Oct 30 to players who have pre-ordered Storm Legion.
Return to Telara
Play FREE Nov. 7-11 Ascended of all levels* can play FREE over the long weekend leading up to launch! *RIFT owners will be able to access Ascended of any level. As always, levels 1-20 are free for all with RIFT Lite.
- General patch notes for 1.11
- c PLANAR ATTUNEMENT is now shared among all characters, and has been converted to a simpler method of gaining levels – You’ll need to log in to each existing character to add their PA experience to your account-wide total. There’s no advantage in logging in characters in a certain order or leaving some characters to be logged in later.
- You may now equip items of any armor type in your Wardrobe. Mix and match – the world is your closet!
- DUAL WIELDING
When dual wielding, weapon ability attacks from your main hand or off hand will have their weapon damage contribution multiplied by 1.3. This will make the damage from an ability attack with a 2-hander similar to the damage from an ability attack while dual wielding.
- There are changes to some of the stats (parry/dodge being locked at 30%, and a few other things). Check out the full patch notes for details if you’re interested in theory crafting the numbers.
North American Server Structure Update
http://forums.riftgame.com/official-rift-news/news-announcements/336414-north-american-server-structure-update.htmlThe servers of Storm Legion have arrived early! -we can now support all of our North American players on a single wargroup, further reducing queue times for dungeons and PvP while bringing the community even closer together. This change is currently scheduled to occur this Wednesday, October 24. Here’s what the new mega-wargroup for North America will look like:
Briarcliff, Byriel, Deepstrike, Gnarlwood, Greenscale, Keenblade, Millrush, and Silkweb will be converted to trial-only shards – everyone currently on these shards will be able to take advantage of the Free Character Transfers to find yourself a new home or meet up with guild mates. Rift SOS 1.11 Class changes and you Clerics: http://forums.riftgame.com/official-rift-news/patch-notes/335447-1-11-clerics-8-00am-pdt-10-17-12-na-1-00am-gmt-2-00am-bst-18-10-12-eu.html Mage: http://forums.riftgame.com/official-rift-news/patch-notes/335446-1-11-mages-8-00am-pdt-10-17-12-na-1-00am-gmt-2-00am-bst-18-10-12-eu.html
- HIT AND FOCUS
Hit and Focus will be merged into a single stat called Hit. Focus will be removed from the game and all existing items with Focus on it will be changed to Hit. Hit is used to negate the caster’s innate chance to Miss for both spell and non-spell attacks and the defender’s chance to Parry and Dodge for non-spell attacks. * Hit will no longer reduce the defender’s non-physical mitigation.
- ATTACK POWER AND SPELL POWER
The amount of Attack Power and Spell Power derived from Strength, Dexterity, Intelligence and Wisdom is now based on the following ratio for each Calling: * Warrior: 75 % from Strength and 25 % from Dexterity contributes to Attack Power. 50 % from Intelligence and 50 % from Wisdom contributes to Spell Power. * Rogue: 75 % from Dexterity and 25 % from Strength contributes to Attack Power. 50 % from Intelligence and 50 % from Wisdom contributes to Spell Power. * Mage: 75 % from Intelligence and 25 % from Wisdom contributes to Spell Power. 50 % from Strength and 50 % from Dexterity contributes to Attack Power. * Cleric: 75 % from Wisdom and 25 % from Intelligence contributes to Spell Power. 50 % from Strength and 50 % from Dexterity contributes to Attack Power. * 5 Attack Power now adds 1 DPS to your ability attacks, down from 10 Attack Power.
- CRITICAL HIT RATING AND SPELL CRITICAL HIT RATING
The amount of Critical Hit Rating and Spell Critical Hit Rating derived from Strength, Dexterity, Intelligence and Wisdom is now based on the following ratio: * 50 % from Strength and 50 % from Dexterity contributes to Critical Hit Rating. 50 % from Intelligence and 50 % from Wisdom contributes to Spell Critical Hit Rating.
Mana regeneration is no longer increased by Intelligence and Wisdom. It is now a fixed value that increases with player level. * Max mana is equally increased by Intelligence and Wisdom for both Mage and Cleric, and caps out at a specific value. CLERIC CABALIST The Cabalist soul has seen some major changes to help make its use more understandable and to make it easier to combine with other souls. The most significant change is the removal of the Decay mechanic. DRUID The Druid now has a wider selection of pets as well as an increased emphasis on positioning. They not only now have tank pets and a ranged DPS pet, but Druids gain a number of benefits when attacking from behind. INQUISITOR The Inquisitor has seen the fewest changes of all of the Cleric souls. The most obvious change is that Life and Death Concord is no longer RNG-based. Instead, your Life spells build up stacks which reduce the casting time of Bolt of Depravity until it can be cast instantly, and reduces the mana cost of Bolt of Depravity by 10% per stack. JUSTICAR The Justicar remains a healing-themed tanking soul. While they still trigger all of the same heals through damaging abilities, the healing is no longer based on the damage done by the Justicar. PURIFIER Still a primary tank healer, the Purifier is now better focused on damage reduction and prevention. They now have a wide variety of buffs and absorption spells that reward planning and preparation! SENTINEL Still a primary tank healer, the Sentinel is now better focused on speed and responsiveness. No longer reliant on the RNG for Serendipity procs, they now have many tools at their disposal for reducing their cast times and putting out a lot of healing in a hurry. Of all the healers, they have by far the most cooldowns to respond to any situation. SHAMAN While the Shaman should look very familiar, it’s seen a fair number of changes to give them a better flow and remove much of the RNG reliance. Long Memory is no more. In its place is Pattern of Violence which causes all weapon attacks to reduce the current cooldown of Massive Blow. Brutalize stacking is a non-factor, because it only lasts 4 seconds now, which is faster than you will be able to use Massive Blow again. WARDEN The Warden has received a number of new spells and adjustments to fully flesh them out as the Cleric’s premier AoE healing soul. They now have the easiest access to quick-recast area of effect heals, all of which hit up to 10 party or raid members. They are now also built for greater damage potential to increase their utility between raid damage spikes. MAGE ARCHON The Archon is largely unchanged and should continue to play very similarly to how it has been. The main difference is the change to Pillaging Stone. Pillaging Stone no longer applies its buff by default – in order to gain the stat buff from Pillaging Stone you will need to spend points in Strength of Stone on Tier 2 of the Archon soul tree. CHLOROMANCER The Chloromancer is still a soul that heals through dealing damage. Previously this healing was done as a percentage of the damage dealt. With this update, the healing is done based on the base cast time of the spell dealing damage. If an effect reduces the cast time of an ability it will still trigger healing based on the original cast time of the ability and not the modified cast time. The Chloromancer will still need to deal damage in order to trigger the healing from their Veils, but that healing will not be based on the amount of damage done. Life damage will still heal for more and AoE spells continue to be less efficient in the healing they provide. DOMINATOR The Dominator soul continues to be control oriented. The popular abilities from the soul such as Transmogrify, Storm Shackle and Split Personality either remain unchanged or are improved. Adding to the collection of abilities are several new area of effect and area denial abilities. These allow the Dominator to contribute substantial area damage to a fight and help shape the battlefield to their allies’ advantage. ELEMENTALIST The Elementalist has seen some substantial updates. Pets have received an overhaul in order to help them scale better as you advance. Abilities that affect your pets now work on pets from both the Elementalist soul and the Necromancer soul. Likewise, abilities from the Necromancer will affect pets from either soul. Adjustments have also been made to the spell rotation for Elementalists to make it more interesting to play. NECROMANCER As with the Elementalist, the Necromancer has seen some substantial updates. Abilities that affect your pets now affect pets from both the Necromancer soul and the Elementalist soul, and vice versa. The other major change to the soul is that Deathly Calling is now applied by undead pets instead of the Mage. This allows the Mage to have a much more interesting set of abilities to take advantage of Deathly Calling stacks instead of just setting their pet up to hit a little harder. PYROMANCER The Pyromancer remains largely unchanged from its previous incarnation. There is a greater emphasis on applying and utilizing stacks of Combust on enemies, which helps add a strategic element to the soul that was missing previously in many instances. STORMCALLER The Stormcaller has a renewed emphasis on their ability to deal damage to multiple enemies at once. They retain their reliance on building stacks of Electrified and Hypothermia on enemies, but have received some new tools to help them do so. WARLOCK The Warlock continues its focus on utilizing damage over time abilities, and has been updated so a greater portion of their damage comes from those effects. They have gained several abilities that help them in maintaining their DoTs on enemies, transferring the DoTs between targets, and even causing their DoTs to explode to deal a large amount of damage in one shot. Poll Continued :) What do you spend most of your time in Rift doing? Raids Dungeons Quests Crafting Rifts and zone events Contact info email: firstname.lastname@example.org facebook: facebook.com/riftreporter site: riftreporter.com Twitter: twitter.com/riftreporter Voicemail: 616-666-6778 Youtube: youtube.com/user/mmoreporternetwork
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