World of Warcraft
WoW Pet Battle #9 — Review: Corefire Imp and Molten Hatchling
Feb 28th
I’ve been throwing fire, stealing health, and cauterizing wounds for the last two weeks with the Life Leech team, and now it’s time to cast down my judgment on them. Will they ascend to cute critter heaven or roast in the flames of failed pet hell?
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WoW Pet Battle #8 — Guide: Pet Family Perks
Feb 24th
While our fire healers team continues to duke it out (and doing quite well so far!), we’re going to take a break this week and look at the different pet families available to our furry fighters. Every pet falls into a family, which gives him/her/it a unique bonus ability. The abilities aren’t huge game-changers, but they should always be considered when picking your pets for a team. Here’s how to make them work for you.
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World of Warcraft – Mists of Pandaria Review
Oct 15th
With the imminent threat of the Cataclysm behind us, and Deathwing put to rest for good, the mortal races of Azeroth turn to another ever-lingering foe… each other. In doing so, they discovered a long lost race of spiritual creatures, the Pandaren, and disturbed something lurking just under the surface.
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Too Long; Didn’t Listen episode 7 — TWIST!
Dec 16th
This week we struggle mightily to stay under the half-hour mark whilst speaking upon thine subjects regarding developer accountability and player entitlement. Mmm… two tastes that go GREAT together, wouldn’t you say?
Two topics in 30 minutes or your next podcast is free. You know you would listen to all this if it just wasn’t so… long!
Too Long; Didn’t Listen episode 5 — Testing Elasticity
Dec 1st
We’re back from Thanksgiving break with our stomachs full and our brains on fire! This week we’re digging into the past and the future, as we debate whether SWTOR is destined to follow WoW’s footsteps, and if failed MMOs truly deserve a second shot or if they should be left to rest in peace.
Two topics in 30 minutes or your next podcast is free. You know you would listen to all this if it just wasn’t so… long!
MMO Reporter Episode 52 – Censored
Nov 14th
Too Long; Didn’t Listen episode 2 — PEZ!
Nov 3rd
Welcome to the second episode spectacular of Too Long; Didn’t Listen! In this episode we talk about player housing, ridiculously difficult boss fights, and an awesome contest that involves markers, foreheads, and PEZ. Enjoy our new intro and segment dividers. You know you would listen if it just wasn’t so… long!
MMO Reporter Episode 50 – Pick on Chris Week
Oct 28th
This week on MMO Reporter Chris, Bill and Harry talk about an article on Gamer.nl about SW:TOR, announcement from Blizzcon about giant Pandas, CCP’s layoff and more!
Too Long; Didn’t Listen Episode 1 – Our Introduction
Oct 26th
What’s Too Long Didn’t Listen? It’s a tight, 30-minute show in which a pair of experienced MMO bloggers take on two hot topics of the week. We’re a little dumb, a little funny, and opinionated out the wazoo. Hey, it’s just 30 minutes, what do you have to lose?
The threat game just got less interesting.
Aug 16th
I don’t generally plagerize from my own personal blog, but given the circumstances, I think it’s fitting.
Blizzard’s lead systems designer Greg “Ghostcrawler” Street basically told the world that threat wasn’t going to matter anymore as of a soon-released hotfix. I believe his exact words were “…we’ve gotten over the concept that threat needs to be a major part of PvE gameplay….” (You can read his full post on the upcoming threat changes here) I’m still a bit conflicted with what I think about it, so bear with me while I consider some of the finer points of what this means.
Pros:
DPS DKs and Warriors with no threat drops won’t be splattering themselves nearly as often. (Seriously, retaliation/bladestorm on trash packs is just unstoppable, and our warrior pretty much dies every single time he does it. Of course, he does so giggling like a madman so, whatever I suppose.)
Lower geared tanks won’t have to worry about throttling raid-geared impatient pugs nearly as much. It’ll still happen some, i’m sure, but not to the degree it’s happening right now.
Cons:
Taunt-swaps suck for tanks as it is. “FFS, stop attacking so I can generate a bit of aggro!” is something I hear pretty regularly. I’m not a fan of just auto-attacking any more than DPS is, but I suppose it’s less of a big deal for me than it is for them. Just a kind of minor annoyance. In this same manner, i’m not sure how the proposed vengeance change will affect this. Maybe 1/3 damage-dealt-as-vengeance will be enough for this to be somewhat of a non-issue… It remains to be seen I suppose.
Whether blizz wants it to or not, there will come a point where DPS will outgear up and coming tanks so much that they’re going to have to throttle themselves, or become a blood-stained smear on the floor. That’s just the way it’s going to be. I have a story regarding that when I first started tanking that i’ll give later.*
I’m also unsure of this “more active role for tank’s survivability” stuff GC is talking about. This is less of an actual “con” than it is “cautious uncertainty”, but there’s not really a slot in a pros and cons list for that, so I guess it goes here for now.
Overall, the more I think about it, the more the change really doesn’t bother me. It’ll certainly be much easier for new tanks breaking into the scene, especially as it gets later and later into the expansion. I guess I am more indifferent than anything else about the change, because I play a tank who very rarely has to worry about threat being stolen from me. That’s not to say that i’m the end-all be-all of tanking, but it’s more that I overgear 95% of the pugs I run with, or I run with guildies who know how I tank, and know when they can safely go full throttle on a mob. Now, as to that story I mentioned earlier.
*I first started tanking, SERIOUSLY tanking, in late Wrath, well after ICC had been implemented. Even after the Arthas fight had been out for a while. One of my first times tanking on my druid (probably in the first 5-10 heroics I queued as a tank for), I zoned into Drak’theron Keep. A quick glance at the pugs I was running with showed 2 “…of the Ashen Verdict”, and 1 “Kingslayer” titles… Of course, they were the DPSers. My first thoughts? “……..f—.” Luckily, they were REALLY cool about it. I just told them ahead of time that I was pretty undergeared compared to them, so I hope they didn’t mind going easy on me. I think they *did* try to go easy on me, but they outgeared me by so much that it just really didn’t matter. I did everything I could to keep up with them (and did a pretty good job of it, in my opinion), but I just couldn’t NOT lose threat sometimes… okay, a lot of times. I was usually pretty quick with my taunt button though, and I don’t recall anybody dying, so it turned out well. At the end of the run I thanked them and went along my merry way, palms sweating and knees shaking at the trauma that they had just inflicted upon my green tanky self. BUT, I think this made me a better tank, overall. I had to react quicker, target switch more, and OMFG TAUNT YOU SONOFA…. AUGH a lot more than I had at that point, and honestly, it was STILL one of the most difficult runs i’ve ever had to keep threat off of everyone.
I’m not sure what my entire point of passing on that story is, but threat supposedly didn’t matter any in Wrath either, but there was still a point where gear played a major factor. Maybe vengeance will take care of this problem, maybe it won’t. I’m no mathematician, so I can’t say one way or the other. Either way, it’ll be something interesting to look forward to, at any rate.

















