Posts tagged Blizzard
Welcome to the MMO Reporter Daily, your bite-sized MMO news podcast. On today’s show DCUO’s Tides of War Summer Event is announced, Game of Thrones: Seven Kingdoms launches a new trailer, we review Blizzard’s Thursday schedule at SDCC, City of Heroes gives away free stuff on Thursdays, and League of Legends surpasses WoW.
On today’s episode of MMO Reporter Daily, your bite-sized MMO News podcast we talk about San Diego Comic Con news, Asura and Sylvary joining the playable races for Guild Wars 2′s last beta weekend, Copernecus’ trailer that almost didn’t see the light of day, Raiderz’s Dev Diary on choice, Mechwarrior Online’s Q&A about loadouts and Turbine’s weekly Community Update.
Welcome to the first episode of MMO Reporter Daily, your bite-sized MMO News podcast. Today we talk about Blizzard’s timeline, Gazillion’s Marvel Heroes Dev Diary, Bioware’s official SWTOR Podcast, the release of Guild Wars 2′s official soundtrack, and a major game update for Firefall.
Diablo III has finally been released from its crypt, and I’m going to take a look and see if it lives up to the hype, or sends you straight to the depths of hell in despair.
- Wield the Might of a thousand powers:
- Shake the earth, blast your enemies with fire and ice, summon otherworldly minions and much more as you wield the powers of your heroic birthright.
- Conquer an infinite battlefield
- Lay waste to legions of evil throughout randomized, 3D environments. Face innumerable demonic villains, uncover quests in new locations, and claim different loot every time you play. No two games are ever the same.
- Trade the Spoils of War
- Use the Real Money Auction House to buy and sell items for real world currency. Then draw on your earnings to buy ever more powerful items or cash out your trades, take the money, and run. The choice is yours. Real Money Auction House coming soon.
- Dare Sanctuary’s dark world
- From the fabled spires of Caldeum to the besieged walls of Bastion’s Keep, the mortal world has fallen under the corrupting influence of infernal powers. Aid in Sanctuary’s defense as it teeters on the brink of demonic annihilation.
In this episode Chris, Harry and I discuss Blizzard giving away copies of of Diablo III, 3 faction PvP coming to Rift, Secret World open-beta’ing, again and more!
This week we struggle mightily to stay under the half-hour mark whilst speaking upon thine subjects regarding developer accountability and player entitlement. Mmm… two tastes that go GREAT together, wouldn’t you say?
Two topics in 30 minutes or your next podcast is free. You know you would listen to all this if it just wasn’t so… long!
Blizzard’s lead systems designer Greg “Ghostcrawler” Street basically told the world that threat wasn’t going to matter anymore as of a soon-released hotfix. I believe his exact words were “…we’ve gotten over the concept that threat needs to be a major part of PvE gameplay….” (You can read his full post on the upcoming threat changes here) I’m still a bit conflicted with what I think about it, so bear with me while I consider some of the finer points of what this means.
DPS DKs and Warriors with no threat drops won’t be splattering themselves nearly as often. (Seriously, retaliation/bladestorm on trash packs is just unstoppable, and our warrior pretty much dies every single time he does it. Of course, he does so giggling like a madman so, whatever I suppose.)
Lower geared tanks won’t have to worry about throttling raid-geared impatient pugs nearly as much. It’ll still happen some, i’m sure, but not to the degree it’s happening right now.
Taunt-swaps suck for tanks as it is. “FFS, stop attacking so I can generate a bit of aggro!” is something I hear pretty regularly. I’m not a fan of just auto-attacking any more than DPS is, but I suppose it’s less of a big deal for me than it is for them. Just a kind of minor annoyance. In this same manner, i’m not sure how the proposed vengeance change will affect this. Maybe 1/3 damage-dealt-as-vengeance will be enough for this to be somewhat of a non-issue… It remains to be seen I suppose.
Whether blizz wants it to or not, there will come a point where DPS will outgear up and coming tanks so much that they’re going to have to throttle themselves, or become a blood-stained smear on the floor. That’s just the way it’s going to be. I have a story regarding that when I first started tanking that i’ll give later.*
I’m also unsure of this “more active role for tank’s survivability” stuff GC is talking about. This is less of an actual “con” than it is “cautious uncertainty”, but there’s not really a slot in a pros and cons list for that, so I guess it goes here for now.
Overall, the more I think about it, the more the change really doesn’t bother me. It’ll certainly be much easier for new tanks breaking into the scene, especially as it gets later and later into the expansion. I guess I am more indifferent than anything else about the change, because I play a tank who very rarely has to worry about threat being stolen from me. That’s not to say that i’m the end-all be-all of tanking, but it’s more that I overgear 95% of the pugs I run with, or I run with guildies who know how I tank, and know when they can safely go full throttle on a mob. Now, as to that story I mentioned earlier.
*I first started tanking, SERIOUSLY tanking, in late Wrath, well after ICC had been implemented. Even after the Arthas fight had been out for a while. One of my first times tanking on my druid (probably in the first 5-10 heroics I queued as a tank for), I zoned into Drak’theron Keep. A quick glance at the pugs I was running with showed 2 “…of the Ashen Verdict”, and 1 “Kingslayer” titles… Of course, they were the DPSers. My first thoughts? “……..f—.” Luckily, they were REALLY cool about it. I just told them ahead of time that I was pretty undergeared compared to them, so I hope they didn’t mind going easy on me. I think they *did* try to go easy on me, but they outgeared me by so much that it just really didn’t matter. I did everything I could to keep up with them (and did a pretty good job of it, in my opinion), but I just couldn’t NOT lose threat sometimes… okay, a lot of times. I was usually pretty quick with my taunt button though, and I don’t recall anybody dying, so it turned out well. At the end of the run I thanked them and went along my merry way, palms sweating and knees shaking at the trauma that they had just inflicted upon my green tanky self. BUT, I think this made me a better tank, overall. I had to react quicker, target switch more, and OMFG TAUNT YOU SONOFA…. AUGH a lot more than I had at that point, and honestly, it was STILL one of the most difficult runs i’ve ever had to keep threat off of everyone.
I’m not sure what my entire point of passing on that story is, but threat supposedly didn’t matter any in Wrath either, but there was still a point where gear played a major factor. Maybe vengeance will take care of this problem, maybe it won’t. I’m no mathematician, so I can’t say one way or the other. Either way, it’ll be something interesting to look forward to, at any rate.
I normally don’t write about anything personal here, but I thought I would take the time to share with you lovely readers an amazing chance to take what we do for fun, and use it to do something good. A friend of mine, Alicia, has signed up to do a benefit for Extra-Life, a gaming-charity organization. I recently decided to start a new character in WoW with the concept of levelling him completely through PvP, and she contacted me over twitter, saying she was doing something very similar… but she’s going to be doing it for the whole world to see! The way Extra-Life works is a person will play a game (or games) of their choice for 24 hours, and people can watch them live, online. They can chat with their viewers, and in some cases, even verbally communicate with them (which i’m not sure if she is doing or not). This event raises money through donations only, which is why I thought it worthy to bring to all of your attention. So, if you’re feeling a bit charitable, feel free to donate to my friend’s event here. Every dollar she raises will go to her local branch of the Children’s Miracle Network. I’ve donated to her cause, and I certainly look forward to watching her spending some time slaughtering some hordelings.
On another note, I promised long ago to keep you informed on any chances to win Blizzcon tickets for 2011, and i’ve kind of slacked on that. Sadly, I haven’t seen many giveaways skating across my news feeds, but in lieu of that, I thought I would offer the next best thing. If you can’t go to Blizzcon this year, why not take some of your creativity and get a chance to be portrayed at the event? Blizzard is hosting contests for fan art, movies, or original songs. All details regarding these contests can be found here. I don’t think i’ll be participating in any of those events, but I am sure there’s some creative people among my readers, so get out there and show us what you’ve got!
Yep, you read it correctly. Blizzard is officially putting in a hot-fix that will probably go live after today’s regular maintenance ends, allowing t11 raid bosses to offer VP again. There have been a lot of mixed emotions on this change, and I share in that feeling. On one hand, it seems against Blizzard’s previous stance of the best gear only being available from the current bosses. On the other hand, however, even if a guild goes and obliterates all 12 bosses from t11 content, that only offers 420 VP in 10 man or 540 VP in 25 man (that’s 35 and 45 valor points per boss, respectively). With the current cap being at 980 valor points per week, it’s not like you’re going to go in and cap out just from t11 raids. Let’s break this down into the different options offered on valor points.
120/140 VP (10/25 man) – Firelands Boss. 7 bosses total for 840/980 VP.
35/45 VP (10/25 man) – BWD/BoT/T4W Normal or Heroic boss. 12 bosses total for 420/540 VP.
140 VP – Random Zandalari Heroic. Can be run 7 times a week for 980 VP.
70 VP – Random Cataclysm Heroic. Can be run 7 times a week for 490 VP.
We will go with my current situation. I am in a strict 10-man guild. My guild currently has 2 bosses down in the Firelands (240 VP). If we were to go blister through t11 content (420 VP), that would give us 660 VP, still leaving us 320 short of the weekly cap. We could knock that out with a couple of Troll heroics, and one “normal” heroic to cap out for the week. Sure, this would probably be less stressful (and less time consuming) than running a full compliment of Troll randoms to supplement our 2 Firelands bosses, but does it really change the grand scheme of things? I don’t believe so. Most of us will be getting our valor cap one way or another, whether it be from troll heroics, FL bosses, or t11 bosses. The cap isn’t changing, and 980 is still 980, so it’s not like we’ll be able to purchase valor gear any more quickly to start “outgearing” the Firelands. In the course of my writing this, my own opinion has actually changed as well. At first I had mixed feelings about the change, but now I am completely in favor of it. It isn’t like they’re erasing the cap altogether, right? We still have to work for our gear, it’s just giving us a different avenue in which to do it.
Full details of the blue post outlining the change can be found here, once the maintenance is completed.