Posts tagged CCP
On today’s show, we discuss Blizzard security troubles, Guild Wars 2 stress test, Dust 514 shaking hands with EVE and more!
This week on MMO Reporter Chris, Bill and Harry talk about an article on Gamer.nl about SW:TOR, announcement from Blizzcon about giant Pandas, CCP’s layoff and more!
We’ve mentioned the uproar and scathing feedback that EVE Online players have been sending CCP’s way on the last several podcasts. It’s a continuing issue that seems to be pretty slow to wind down, and I took part in a recent teleconference with CCP on behalf on PC Gamer and I wanted to share with you the final result.
Enjoy the article, and I’ll see you in-game!
The economy of EVE Online is a strange one — possibly unique, in that the value of the game’s currency (ISK) has a verifiable, equivalent real-world value. This is due to the fact that CCP allows players to buy gametime codes outside the game (perfectly normal), and then use those codes to create in-game items: PLEX, or Pilot License EXtensions, which can be used by the original player or sold on the in-game market for ISK (something not seen in any other game of which we are aware).
This setup creates a couple of interesting effects. For instance, a player with a sufficiently profitable character can basically turn EVE into a free-to-play game, simply buying PLEX off the in-game market with their character’s wealth, rather than paying a subscription fee. It also allows people to report fairly accurately on the real-world monetary equivalent of the damages incurred by the latest hulkaggedon.
Most importantly, with the help of CCP, it provides EVE players with a unique opportunity to help those in need in disaster-stricken areas of the world by donating their character’s wealth to the cause.