Posts tagged dungeons
Continuing our PAX East 2013, Chris talk to Jack Emmert, CEO of Neverwinter, about the currently in beta Neverwinter. They discuss recent class updates, the event system, dungeons, and PvP.
Elrar takes Sallennia and Chris through the upcoming Storm Legion expansion, including a sneak peak at some dungeons, post launch raids and new zones!
Chris and Celeste talk about structured PvP, one time events, how to make tonics fun, and the dungeon grouping bug.
Building on the amazing succes of LOTRO Reporter’s Skirmish of Skirmishes, Rift Reporter will now be bringing you the most epic battle in the history of Telara: The Dungeon Face Off! What is this most epic of battles, you ask? Each week, at 8:30PM PST, we will be livestreaming a static group running through two of Telara’s expert dungeons. You’ll be able to catch all of the action on our live page.
On the next podcast following each Face Off, we will decide which of the instances was our favorite, taking into account email/twitter votes, live chat room votes, and, of course, the members of our static group’s votes (Sallennia and I included). Here are the categories that will each get one vote:
This week we talk about News from the Public Test Shard, and what’s coming with Patch 1.9, as well as highlight some of what’s been new over the past few months, for all those returning players out there!
This week we talk about what the community is looking for in the future, how the world event is going, and what we would like to see more of as Rift moves forward with it’s second year!
I will come out on record and say it… I absolutely hate the troll dungeons. They make no sense to me. They’re way over-tuned, require you to be raid geared, give weirdly itemized gear that’s lower than raid-level drops, and they have some of the most unforgiving mechanics in the game. As i’ve stated several times before, I raid weekly. My guild cleared all 12 of the normal mode bosses, so we may not be cutting-edge progression wise, but we’re not incapable or new either. (Please don’t mistake that line as “if you haven’t cleared at least 12/12 then you’re incapable”… this tier is very difficult, and i’m just trying to give a point of reference.) Now, in order to get into the troll heroics you need an average ilvl of 346, which means every slot is from heroic dungeons or better. I went into Zul’gurub the other night, with all guildies (the lowest of us being at 355 ilvl), and we could not down the first boss. Now I will admit that maybe we were having a bad night, because it happens to the best of the best, but come on… the first boss?
When a group of regular raiders, that are raid geared, struggle THAT MUCH on one boss, then there’s a problem with the tuning of a dungeon. As a tank, I simply refuse to throw my hat in the queue for the troll dungeons. I won’t even run it with my guildies anymore, because it’s just too insanely frustrating. I’m a little sad to come out and say that I absolutely refuse to run dungeons anymore, because it just shouldn’t be that way. The closest thing I can compare it to is Halls of Reflection towards the end of Wrath. That dungeon was brutal and unforgiving, but even THERE, I never had the kind of issues I have in ZG and ZA. Also, y’know where the other difference was? Halls of Reflection was 1 in a listing of about 14 heroics. The troll dungeons are in a listing by themselves. If I queue for a troll heroic, i’m gonna get a troll heroic. What’s even more messed up about it is the fact that these two dungeons, being separated from the other heroics, offer more Valor points for completing them randomly. Also, they run on a separate VP cap than the other heroic dungeons do, so I can point cap this week on “normal” heroics, and then go run a few troll heroics and get more valor points (provided I actually complete them). With the patch dropping today, am I going to be forced to run these dungeon abominations, JUST so I can gear up quicker to help out the raid as we move into the Firelands? Honestly, right now I think I would rather just gear up a bit slower.
Blizzard… I have been an outspoken and vocal supporter of just about everything you’ve done. I’ve even tried to understand your point of view on things I *did* happen to disagree with, and generally I can. With these two dungeons though… I just can’t wrap my head around it. They’ve been out for 2 months now, and they just haven’t gotten any easier, no matter how much we overgear them at the moment. Maybe I need heroic t11 gear to get there, but if that’s the case raise the bloody gear requirement, and improve the drops.