Posts tagged Forsaken World
Closed beta 3 for Forsaken World went live this week. After the initial impressions in the first closed beta, I was very curious to see what had changed in the game since the last one. I was pleasantly surprised to see no characters were wiped which I expected to see. I was also happy to see a live cash shop with some currency in my account to play with.
Small details make it nice
One thing I noticed right away were some major improvements in the UI. The best part was being able to see quest givers and completions on your map and screen. Some of the UI options were moved around a little bit and the UI is fully customizable with a simple drag and drop.
I noticed something I really like about the mini map. In the right hand corner, there is an option to “optimize display”. You can hide certain players, pets or NPCs in a crowded area to cut down on your lag. It’s a nice little feature, I think.
If I have one issue with the UI and little details it is the fact that the translation is still not complete. There are many parts of the game text where the letters are not able to be seen because they are still in the wrong language. Other letters or words are still in Chinese characters which can make things difficult to read or understand. More >
Yesterday, Perfect World announced that someone had achieved the level 105 milestone. While reaching max level in most MMOs is not a big deal, reaching it without spending a cent could be a big deal. This player utilized Perfect World’s system to trade for in game currency instead of spending real life money on the game. In the end, they seem to be the first player who reached level cap without spending a dime.
While freemium models like LotRO’s are nice, a true free to play game should allow free players to have the same thing as paying players. In theory, Perfect World’s system allows this. Players who are not spending money on currency can take time to farm gold or items and trade them for in-game currency. Players who pay cash for their currency are able to make these trades and be a little richer in the end.
It’s an interesting way to do things for sure and a system I wish more games would implement (and perfect). Unfortunately, this system doesn’t always work as intended. It is a good step in the right direction for any free to play game and this level 105 player has proven that it will work – even if it takes a long time to do it.
Forsaken World has classes like any other RPG does. Your scout/rogue archetype; tanks and healers; casters and magic users; and support roles. It sounds rather boring when it’s put that way. What makes the classes fun are the unique takes on each class and the roles they fill.
For instance, you would expect a Warrior to be a Warrior. In Forsaken World, a Human Warrior will not play like an Elf Warrior. It is the same for the Priest and Assassin classes. Each race has different abilities which allows for different game play.
There are also classes that are race specific. The Stonemen have the only true tanking class in the game. Dwarves have the only true Hunter/Scout class in the game. Though it’s in closed beta, players are already asking for more variety on the classes. I do agree I would like to see a female tanking class. Maybe the female counterpart of Stonemen could show up later?
Instead of talking about the classes myself, I waltzed my Kindred Mage into Freedom Harbor and talked to other players about what they thought of Forsaken World’s classes.
I’ve played around in Forsaken World’s closed beta for awhile now. I am still really enjoying the game and what it brings to the table. I’ve had a horrible case of alt-itis, trying out each class to see how they work and which one I want to play. Fortunately, I have been able to raise an Elf Priest high on the level scale and experience the group mechanics of Forsaken World.
For World of Warcraft players, you’ll find getting a dungeon in Forsaken World is similar. A hotkey opens your dungeon queue (it’s default the “T” key). When the queue is opened, you see which dungeons you can register to find a group for and you can set the difficulty of the dungeon as well.
Once enough people queue for your dungeon, you confirm that you’re ready and port in. The first dungeon is a short and sweet trek through a fort infested with bad vampires. It’s not a complete walk in the park, but it’s a good intro to grouping.
Fighting in dungeons is fairly easy on trash mobs. There is only one tanking class right now in Forsaken World which is the Protector class. However, Warriors have been taking up the slack and tanking along with a good Bard, Vampire and/or Priest behind them.
This week, Forsaken World’s closed beta phase 1 went live. With only a few minor issues, most players have been able to run around and experience the game for the first time. I’m happy to say I’m one of those players. I am having a blast with this game. Fortunately, it is a game that’s living up to what I hoped it would be.
Your first day in Forsaken World is on a learning curve. There are some things at first glance you won’t like. Controls are a little strange and there is no option to change them much. Play around with your settings and get to know them. You will get used to them quickly.
I like aesthetics in a game. The UI is no exception to that. The UI looks messy, but wait! You can move everything around by dragging and dropping. Discovering this helped. Forsaken World is gorgeous, from the first minute you log and as you continue to quest.
At the very beginning, I played with a few different characters to see which was the best. I settled on a Kindred Assassin for the closed beta phase. I have tried each character once and made to at least level ten. The mechanics are interesting. Each class has unique mechanics to watch and abilities that can buff or hurt other abilities. No class so far seems like you can just “play and go”. Every class has to have a little bit of strategy in order to play.
Forsaken World’s first round of closed beta begins tomorrow. Don’t worry if you aren’t getting in, MMO Reporter will have full coverage of Forsaken World’s beta plus some extra “cool things” to show you. We’re all pretty stoked about this because the game looks promising. It’s one of the nicer looking MMORPGs releasing in the next few months.
Today, Forsaken World released it’s “Advent” trailer – the story of the world that we are about to explore. We’ll explore this world as an Elf, Dwarf, Stoneman, Kindred or a Human. Our class choices will vary from Assassins,Bards,Marksmen and even Vampires.
Forsaken World has revealed a sneak peek at the Marksman class. It is a unique take on the scout/rogue archetype for an MMORPG. This archetype is normally one of the more popular classes and it’s usually widely available in a game. Though a melee version of this archetype is available to Humans and Kindred in the form of the Assassin class, the Marksman class is only available to the Dwarf race.
The Marksman is a ranged damage dealing class with a flair for the engineering side of things. Dwarf Marksmen can be seen wearing engineers goggles, holding large guns enhanced with scopes and devices or holding detonation remote controls. Alright, maybe not bombs but it would be cool!
Some unique abilities available to the Marksman are:
Burst of Rage
Consumes 6 bullets in the Crack Shot magazine. Fires six shots simultaneously for regular damage plus 643.
Increases the effective range on all AoE skills by 5% per level.
Deals base damage plus 883. When fired in Crack Shot mode, damage is increased by 20%, and burns 5% of the targets mana.
All targets on fire within Weakening Cloud explode, taking 500 damage, interrupting spellcasting, and knocking them back.
A screenshot gallery of the Dwarf Marksman is available after the break.