Posts tagged ncsoft
“I’d explain it all to you, but a demonstration would be more useful.” That’s the initial quote we’re given when visiting the official Engineers’ page. It seems quite apt as it’s taken me reading 4 or 5 articles to understand how their kits work with the primary skill bar.
Today the Engineer was revealed by ArenaNet as being the second to last profession for Guild Wars 2. This class uses a knowledge of battlefield preparedness to manipulate enemies with weapon kits, turrets, and tool belts that are unique to them. Surprisingly they appear to carry some better pew-pew equipment than a Ranger, but don’t mistake them for a Warrior’s durability as they can only equip medium armor. They also have mechanical snares (Glue Shot) that bring them more into alignment with a trapping Ranger. Like an Elementalist they are locked into a single weapon set once they are in-combat, where the game changes is in the kits that an Engineer may equip. With weapons however they are woefully limited; pistols, rifles, and a shield are the only flavors available to the Engineer. Think of them as another sort of tactician class and you might be in the right frame of mind to see the profession clearly.
It’s hard to believe that Tyria has been ours to explore for the past six years! To mark the occasion ArenaNet is pulling out all the stops, it’s been turned into a week long celebration lasting until May 6th, it brings some great revamps and tons of new hard mode quests. They’re kicking off the whole event with a full weekend of party games and other festivities! Join us in Shing Jea Monastery where you’ll be able to participate in the Dragon Arena, Rollerbeetle Racing, and much more.
Most surprising is that there’s a large update scheduled to roll out with the Anniversary today. Some of these goodies are things that players have been wondering about for quite some time, others are a windfall that make the developers seem even cooler than they were last week. More >
Guild Wars has a pretty jovial community and it seems to rub off on the developers. Guild Wars plays host to tons of festivals and special weekend events that occur throughout the year. Coming up is the 6th year anniversary of the game’s release at the end of April, so I thought now would be a good time to run through all the wonderful events that happen year round, and sometimes more with redux events.
I *was* going to jump towards wrapping up the guides and then I realized I hadn’t even thought of a whole slew of guides that came to me while I was discussing my upcoming article with my hubby. I thought that I had spoken in depth about guides and reputation, then I went to re-read my articles, all of them. It seems to me that I would touch on the subject and then immediately dismiss it saying it would be in an upcoming guide. Whoops! So without further ado, let us get down and dirty with titles and reputation.
By now you’ve probably noticed that there’s a few screens we haven’t talked about so much; “H,” the Hero panel, is certainly one of them. This really does have some of the most vital information if you’re going to be working on your titles/rep, this will be your main hub for checking on how you’ve progressed as a character. From the first pane you’re able to see how much experience you’ve earned, how many skill points you have available and which Factions you’ve earned points with. Skill points and experience meters are nice but you don’t really know the significance of them until you’ve gotten much deeper into titles and reputation. Faction however is something we can explain in full. If you own the Factions campaign, you’ll have 3 lines for the panel: Balthazar, Kurzick and Luxon.
So now that we know how to get into the game, find skills, get armor, and some other rudimentary skills let’s get into something that always confuses new players, Runes and insignias. Each piece of armor can have one rune and one insignia applied to it. Applying these is as simple as Double-clicking the rune/insignia and then left-clicking on your desired armor piece. Finding the right rune and insignia combination can be a little tricky, but the main idea is to enhance the attributes you use more often and swap them (either the armor or the rune) as needed based upon a different build. Runes and insignias can make or break the way a build works, so be mindful of what modifications you’ve applied before heading out into the wide, wide, instanced world.
Earlier today we were shown an overview of the crafting system, what will be available during the PAX demo, how gathering nodes will work, and where crafting will be conducted in-game.
It’s always interesting to see how a game evolves during it’s development. The iteration process at ArenaNet seems to be focused on creating the perfect set of circumstances to make sure Guild Wars 2 will be the genre-changing game it deserves to be.
The internet has been all atwitter with news about the leak from GDC regarding Guild Wars 2. After ArenaNet figured out what they wanted to do, we got the go ahead to reveal the information we did have regarding the Thief profession for Guild Wars 2. Next week we’ll have the full posts available with information coming in a steady stream over at the ArenaNet blog as a week long reveal. I’d assume it will be a similar experience to what we had with the other 5 profession reveals.
Overall, there’s something for everyone in this huge update to Guild Wars being dubbed as Embark Beach. Riding close on the heels of the Dervish revamp that seemed to polarize players of that profession, the main theme of this build is based on “improving the quality of life for people that are playing Guild Wars.” For players who feel like all they can do is work on their Hall of Monuments, this kind of update changes the way you feel when you sit down to play the game. Right now it may feel like a chore but later tonight with the exciting revitalization it may start to feel like a game again.
Well here I was thinking that Norn week was over when ArenaNet’s Ree Soesbee decided to jump into a full-on lore post.