The Happy Hearthstone 9 – Tabletop Roots

Hearthstone’s a brand new game, but it’s built on top of a rich heritage of tabletop card games, especially the World of Warcraft Trading Card Game that’s been running since 2006. Matt from the Outlandish podcast joins me this week as we talk about how Hearthstone is borrowing mechanics from its predecessors while blazing its own trail into a whole new area.

Audio version:

Hello!

  • Matt is on the show this week
  • Topic: WoW TCG and Hearthstone’s tabletop roots
  • Reasons to be happy this week

Who is Matt?

  • History with card games
  • History with Blizzard games
  • Favorite hero in WoW TCG

Summary of WoW TCG

  • Released in 2006
  • Gameplay overview
  • WoW loot cards

Mana screwed

  • What is it?
  • Why do we hate it?
  • WoW TCG’s solution
  • Hearthstone’s solution
  • Will it work?

Release schedule

  • WoW TCG’s history of releases
  • Magic’s style of releases
  • Hearthstone’s plan?
  • Do we need/want constant releases?

Instant-speed vs Secret Cards

  • WoW TCG + Magic have instant cards
  • Hearthstone has secret cards
  • Good enough?

Elements adopted from WoW TCG

  • Choosing what your creatures attack
  • Permanent health
  • Do we like it in Hearthstone?

Other WoW TCG elements we want in Hearthstone

  • More heroes
  • Raids
  • Different health totals
  • In-game loot
  • Talent Specializations

Card of the Week


You thought he was here to help? Nope! He wants your soul.

Farewell

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